Enter your current tier/division/LP and win rate to simulate average games and time required to reach the next tier. Statistical estimates based on MMR and LP changes.
These are statistical estimates only. Actual LP changes depend on enemy MMR, duo bonuses, and Riot's hidden parameters. Game time assumes 30 min average including client/lobby.
It runs 10,000 Monte Carlo simulations of 100-game streaks based on your win rate and LP gain/loss values, then averages the games needed to promote.
If your MMR exceeds your current tier, Riot grants more LP per win. Conversely, low MMR slows LP gain even at the same win rate.
Divisions go 4 (lowest) → 3 → 2 → 1 (highest). At 100 LP in division 1, you enter promotion to the next tier.
Master/Grandmaster/Challenger have no divisions and use single LP totals. This tool focuses on simulating up to Master entry.
League of Legends solo queue uses LP (League Points), tiers, and hidden MMR. This simulator estimates statistically how many games you need to promote to the next tier based on your input win rate and LP delta pattern.